Display Name = "Fairy Island Central"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 757, 107, 33, 0, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 757, 107, 33, 0, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 757, 107, 33, 0, 0])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    ConditionalBranch([12, "unlock_level < 1"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([2456, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([9, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    ConditionalBranch([12, "unlock_level < 1"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([1293, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([2356, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    ShowTextAttributes(["trickfairy_fc1", 0, 0, 2])
    ShowText(["\\n<Trick Fairy>"])
    ShowText(["I've started selling magic stones infused with elemental effects."])
    ShowText(["You can only buy them here~!"])
    ShopProcessing([0, 54, 0, 0, false])
    ShopItem([0, 58, 0, 0])
    ShopItem([0, 62, 0, 0])
    ShopItem([0, 66, 0, 0])
    ShopItem([0, 70, 0, 0])
    ShopItem([0, 74, 0, 0])
    ShopItem([0, 78, 0, 0])
    ShopItem([0, 82, 0, 0])
    ShopItem([2, 1066, 0, 0])
    ShopItem([2, 1071, 0, 0])
    ShopItem([2, 1076, 0, 0])
    ShopItem([2, 1202, 0, 0])
    ShopItem([2, 1203, 0, 0])
    ShopItem([2, 1204, 0, 0])
    ShopItem([2, 1205, 0, 0])
    ShopItem([2, 1206, 0, 0])
    ShopItem([2, 1207, 0, 0])
    ShopItem([2, 1210, 0, 0])
    ShopItem([2, 1211, 0, 0])
    ConditionalBranch([1, 1005, 0, 22, 0])
      ConditionalBranch([0, 7065, 1])
        ConditionalBranch([12, "sw(1066) || sw(1067)"])
          ConditionalBranch([1, 1369, 0, 0, 0])
            ControlVariables([1369, 1369, 0, 0, 1])
            ConditionalBranch([0, 1066, 0])
              ShowTextAttributes(["vgirl_fc1", 0, 0, 2])
              ShowText(["\\n<Vanilla>"])
              ShowText(["There are higher-grade magic stones lined up!"])
              ShowText(["It's a lineup unique to the fairy shop!"])
              ShowTextAttributes(["vgirl_fc1", 0, 0, 2])
              ShowText(["\\n<Vanilla>"])
              ShowText(["Nice to meet you, my name is Vanilla."])
              ShowText(["I want to sell higher-grade magic stones at my shop, but..."])
              Empty([])
            BranchEnd([])
            ConditionalBranch([0, 1067, 0])
              ShowTextAttributes(["vgirl_fc3", 0, 0, 2])
              ShowText(["\\n<Vanilla>"])
              ShowText(["There are higher-grade magic stones lined up!"])
              ShowText(["It's a lineup unique to the fairy shop!"])
              ShowTextAttributes(["vgirl_fc3", 0, 0, 2])
              ShowText(["\\n<Vanilla>"])
              ShowText(["Nice to meet you, my name is Vanilla."])
              ShowText(["I want to sell higher-grade magic stones at my shop, but..."])
              Empty([])
            BranchEnd([])
            ShowTextAttributes(["trickfairy_fc1", 0, 0, 2])
            ShowText(["\\n<Trick Fairy>"])
            ShowText(["It would be a bit much for free..."])
            ShowText(["Oh right, I've always wanted to try ancient sushi."])
            ShowTextAttributes(["trickfairy_fc1", 0, 0, 2])
            ShowText(["\\n<Trick Fairy>"])
            ShowText(["Can the outside merchant prepare ancient sushi?"])
            ShowText(["If you let me eat it, I'll sell you my magic stones."])
            ConditionalBranch([8, 454])
              JumpToLabel(["成功"])
              Empty([])
            BranchEnd([])
            ConditionalBranch([0, 1066, 0])
              ShowTextAttributes(["vgirl_fc1", 0, 0, 2])
              ShowText(["\\n<Vanilla>"])
              ShowText(["Got it, I'll bring ancient sushi!"])
              Empty([])
            BranchEnd([])
            ConditionalBranch([0, 1067, 0])
              ShowTextAttributes(["vgirl_fc3", 0, 0, 2])
              ShowText(["\\n<Vanilla>"])
              ShowText(["Got it, I'll bring ancient sushi!"])
              Empty([])
            BranchEnd([])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["In exchange for ancient sushi, she'll supply higher-grade magic stones."])
            ShowText(["For Vanilla's sake, let's somehow obtain ancient sushi—"])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 1369, 0, 1, 0])
            ShowTextAttributes(["trickfairy_fc1", 0, 0, 2])
            ShowText(["\\n<Trick Fairy>"])
            ShowText(["Can the outside merchant prepare ancient sushi?"])
            ShowText(["If you let me eat it, I'll sell you my magic stones."])
            ConditionalBranch([8, 454])
              Label(["成功"])
              ControlVariables([1369, 1369, 0, 0, 2])
              ConditionalBranch([0, 1066, 0])
                ShowTextAttributes(["vgirl_fc1", 0, 0, 2])
                ShowText(["\\n<Vanilla>"])
                ShowText(["I have ancient sushi right here!"])
                Empty([])
              BranchEnd([])
              ConditionalBranch([0, 1067, 0])
                ShowTextAttributes(["vgirl_fc3", 0, 0, 2])
                ShowText(["\\n<Vanilla>"])
                ShowText(["I have ancient sushi right here!"])
                Empty([])
              BranchEnd([])
              ChangeItems([454, 1, 0, 1])
              ShowTextAttributes(["trickfairy_fc1", 0, 0, 2])
              ShowText(["\\n<Trick Fairy>"])
              ShowText(["Yay, thank you~!!"])
              ShowText(["Munch munch... Yum, it's delicious!"])
              ShowTextAttributes(["", 0, 0, 2])
              ShowText(["The Trick Fairy quickly devoured the ancient sushi!"])
              ShowText(["She seems satisfied!"])
              Wait([30])
              ConditionalBranch([0, 1066, 0])
                ShowTextAttributes(["vgirl_fc1", 0, 0, 2])
                ShowText(["\\n<Vanilla>"])
                ShowText(["Then, let's start the business negotiations."])
                ShowText(["The price I propose is around this..."])
                Empty([])
              BranchEnd([])
              ConditionalBranch([0, 1067, 0])
                ShowTextAttributes(["vgirl_fc3", 0, 0, 2])
                ShowText(["\\n<Vanilla>"])
                ShowText(["Then, let's start the business negotiations."])
                ShowText(["The price I propose is around this..."])
                Empty([])
              BranchEnd([])
              ShowTextAttributes(["trickfairy_fc1", 0, 0, 2])
              ShowText(["\\n<Trick Fairy>"])
              ShowText(["Huh, it's in exchange for money?"])
              ShowText(["You should have said that first..."])
              ConditionalBranch([0, 1066, 0])
                ShowTextAttributes(["vgirl_fc1", 2, 0, 2])
                ShowText(["\\n<Vanilla>"])
                ShowText(["Of course, I will pay the fee..."])
                ShowText(["I can't believe you thought it was in exchange for just one serving of ancient sushi..."])
                Empty([])
              BranchEnd([])
              ConditionalBranch([0, 1067, 0])
                ShowTextAttributes(["vgirl_fc3", 2, 0, 2])
                ShowText(["\\n<Vanilla>"])
                ShowText(["Of course, I will pay the fee..."])
                ShowText(["I can't believe you thought it was in exchange for just one serving of ancient sushi..."])
                Empty([])
              BranchEnd([])
              ShowTextAttributes(["", 0, 0, 2])
              ShowText(["The negotiations are going smoothly..."])
              ShowTextAttributes(["trickfairy_fc1", 0, 0, 2])
              ShowText(["\\n<Trick Fairy>"])
              ShowText(["If I'm getting that much, I have no complaints."])
              ShowText(["Well then, let's do this♪"])
              ConditionalBranch([0, 1066, 0])
                ShowTextAttributes(["vgirl_fc1", 0, 0, 2])
                ShowText(["\\n<Vanilla>"])
                ShowText(["Thank you very much!"])
                ShowText(["I look forward to working with you… from now on!"])
                Empty([])
              BranchEnd([])
              ConditionalBranch([0, 1067, 0])
                ShowTextAttributes(["vgirl_fc3", 0, 0, 2])
                ShowText(["\\n<Vanilla>"])
                ShowText(["Thank you very much!"])
                ShowText(["I look forward to working with you… from now on!"])
                Empty([])
              BranchEnd([])
              PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
              ShowTextAttributes(["", 0, 0, 2])
              ShowText(["I've started handling high-grade magic stones at Vanilla's shop!"])
              ControlSwitches([7065, 7065, 0])
              Wait([60])
              ExitEventProcessing([])
              Empty([])
            BranchEnd([])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["In exchange for ancient sushi, she'll supply higher-grade magic stones."])
            ShowText(["For Vanilla's sake, let's somehow obtain ancient sushi—"])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

  Page 3
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Merchant of Secrets>"])
    ShowText(["The book of secrets passed down through my clan..."])
    ShowText(["I shall sell it only to the chosen one."])
    ShopProcessing([2, 1245, 0, 0, false])
    ShopItem([2, 1248, 0, 0])
    ShopItem([2, 1251, 0, 0])
    ShopItem([2, 1254, 0, 0])
    ShopItem([2, 1257, 0, 0])
    ShopItem([2, 1260, 0, 0])
    ShopItem([2, 1263, 0, 0])
    ShopItem([2, 1266, 0, 0])
    ShopItem([2, 1269, 0, 0])
    ShopItem([2, 1272, 0, 0])
    ShopItem([2, 1278, 0, 0])
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ConditionalBranch([1, 1315, 0, 5, 2])
        ShowTextAttributes(["elf_fc1", 2, 0, 2])
        ShowText(["\\n<Elf>"])
        ShowText(["I wanted to settle this internally, but I have no choice but to rely on you all."])
        ShowText(["Please, save the Fairy Island... no, save the world."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1315, 0, 6, 1])
        ShowTextAttributes(["elf_fc1", 1, 0, 2])
        ShowText(["\\n<Elf>"])
        ShowText(["Thank you, great hero Luka."])
        ShowText(["You are the hero of Fairy Island... no, the hero of the world."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["elf_fc1", 0, 0, 2])
      ShowText(["\\n<Elf>"])
      ShowText(["Since peace was restored, the fairies are in a festive mood..."])
      ShowText(["Explosions can be heard all over the island."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["Why does it feel like a conflict zone...!?"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    ShowTextAttributes(["elf_fc2", 0, 0, 2])
    ShowText(["\\n<Elf Blacksmith>"])
    ShowText(["I am the most skilled blacksmith among the Elves."])
    ShowText(["Even if the world has drastically changed, I still am..."])
    ShowChoices([["Request smithing", "Request rainbow product", "No need"], 3])
    When([0, "鍛冶を頼む"])
      Script(["call_synthesize(19)"])
      ExitEventProcessing([])
      Empty([])

    When([1, "虹製品を造ってもらう"])
      ConditionalBranch([8, 157])
        ShopProcessing([1, 26, 0, 0, false])
        ShopItem([1, 74, 0, 0])
        ShopItem([1, 161, 0, 0])
        ShopItem([1, 226, 0, 0])
        ShopItem([1, 252, 0, 0])
        ShopItem([1, 276, 0, 0])
        ShopItem([1, 316, 0, 0])
        ShopItem([1, 350, 0, 0])
        ShopItem([1, 386, 0, 0])
        ShopItem([1, 427, 0, 0])
        ShopItem([1, 459, 0, 0])
        ShopItem([1, 494, 0, 0])
        ShopItem([1, 534, 0, 0])
        ShopItem([1, 573, 0, 0])
        ShopItem([1, 609, 0, 0])
        ShopItem([1, 644, 0, 0])
        ShopItem([1, 685, 0, 0])
        ShopItem([1, 715, 0, 0])
        ShopItem([1, 743, 0, 0])
        ShopItem([1, 766, 0, 0])
        ShopItem([1, 787, 0, 0])
        ShopItem([1, 811, 0, 0])
        ShopItem([1, 835, 0, 0])
        ShopItem([1, 860, 0, 0])
        ShopItem([2, 46, 0, 0])
        ShopItem([2, 90, 0, 0])
        ShopItem([2, 117, 0, 0])
        ShopItem([2, 219, 0, 0])
        ShopItem([2, 251, 0, 0])
        ShopItem([2, 314, 0, 0])
        ShopItem([0, 106, 0, 0])
        Empty([])
      Else([])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["However, I do not have the rainbow crystal..."])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    When([2, "用はない"])
      ExitEventProcessing([])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ConditionalBranch([1, 1315, 0, 5, 2])
        ShowTextAttributes(["elf_fc1", 0, 0, 2])
        ShowText(["\\n<Elf>"])
        ShowText(["I sense something unpleasant..."])
        ShowText(["Could it be that it's coming right here soon...?"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1315, 0, 6, 1])
        ShowTextAttributes(["elf_fc1", 1, 0, 2])
        ShowText(["\\n<Elf>"])
        ShowText(["You are amazing!"])
        ShowText(["I thought I would need to call all Six Ancestors to handle this."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["elf_fc1", 0, 0, 2])
      ShowText(["\\n<Elf>"])
      ShowText(["Peace has returned to this fairy island..."])
      ShowText(["The fairies' pranks have become more extreme."])
      ShowTextAttributes(["elf_fc1", 0, 0, 2])
      ShowText(["\\n<Elf>"])
      ShowText(["You should be careful too."])
      ShowText(["If you're not careful, you might lose a leg."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["Are the fairies laying landmines...?"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ConditionalBranch([1, 1315, 0, 5, 2])
        ShowTextAttributes(["carbuncle_fc1", 2, 0, 2])
        ShowText(["\\n<Cavalry Daughter>"])
        ShowText(["The current Cosmos is now a force that can destroy the world."])
        ShowText(["Once it takes off, it will destroy everything in its path."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1315, 0, 6, 1])
        ShowTextAttributes(["carbuncle_fc1", 0, 0, 2])
        ShowText(["\\n<Cavalry Daughter>"])
        ShowText(["Cosmos..."])
        ShowText(["I hope that when you reincarnate next, you can fly freely in the sky."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["carbuncle_fc1", 0, 0, 2])
      ShowText(["\\n<Cavalry Daughter>"])
      ShowText(["I reflect magic, so magic traps won't work on me."])
      ShowText(["However, the Igaguri Bomb is a physical attack, so I have to be cautious..."])
      ShowTextAttributes(["carbuncle_fc1", 0, 0, 2])
      ShowText(["\\n<Cavalry Daughter>"])
      ShowText(["...I'm talking about the fairies' pranks."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ConditionalBranch([1, 1315, 0, 5, 2])
        ShowTextAttributes(["trickfairy_fc1", 2, 0, 2])
        ShowText(["\\n<Trick Fairy>"])
        ShowText(["That was scary..."])
        ShowText(["Should I just run away from here?"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1315, 0, 6, 1])
        ShowTextAttributes(["trickfairy_fc1", 0, 0, 2])
        ShowText(["\\n<Trick Fairy>"])
        ShowText(["I don't have to escape from the island anymore, right?"])
        ShowText(["Thank you!"])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["trickfairy_fc1", 0, 0, 2])
      ShowText(["\\n<Trick Fairy>"])
      ShowText(["Do you want me to teach you how to make an Igaguri Bomb?"])
      ConditionalBranch([2, "A", 1])
        ControlSelfSwitch(["A", 0])
        ShowTextAttributes(["chaos_fc1", 0, 0, 2])
        ShowText(["\\n<Chaos>"])
        ShowText(["I want to know..."])
        ShowTextAttributes(["trickfairy_fc1", 0, 0, 2])
        ShowText(["\\n<Trick Fairy>"])
        ShowText(["Well then, let's hollow out this Igaguri and..."])
        ShowText(["As long as I have dangerous things, I'll pack them all in♪"])
        ShowTextAttributes(["chaos_fc1", 0, 0, 2])
        ShowText(["\\n<Chaos>"])
        ShowText(["Dangerous things..."])
        ShowText(["Got it, I'll pack them all in."])
        ShowTextAttributes(["trickfairy_fc1", 0, 0, 2])
        ShowText(["\\n<Trick Fairy>"])
        ShowText(["And then, seal it..."])
        ShowText(["It's done! Igaguri Bomb Napalm Custom!"])
        ShowTextAttributes(["chaos_fc1", 0, 0, 2])
        ShowText(["\\n<Chaos>"])
        ShowText(["It's completed..."])
        ShowText(["Anti-Matter Annihilation Dimensional Contraction Ninth Forbidden Technique Truth Ashes Extinction Igaguri Bomb!"])
        ConditionalBranch([0, 1026, 0])
          ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
          ShowText(["\\n<Ilias>"])
          ShowText(["Please don't casually create weapons of destruction!"])
          ShowText(["That's dangerous not just for this planet, but for the universe... even outer space!"])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 1027, 0])
          ShowTextAttributes(["iriasu_fc1", 5, 0, 2])
          ShowText(["\\n<Ilias>"])
          ShowText(["Please don't casually create weapons of destruction!"])
          ShowText(["That's dangerous not just for this planet, but for the universe... even outer space!"])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 1028, 0])
          ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
          ShowText(["\\n<Ilias>"])
          ShowText(["Please don't casually create weapons of destruction!"])
          ShowText(["That's dangerous not just for this planet, but for the universe... even outer space!"])
          Empty([])
        BranchEnd([])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>"])
        ShowText(["You can't do that, Chaos... This is a world we all protected together."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["I disposed of the igaguri bomb that Chaos made..."])
        ShowTextAttributes(["chaos_fc1", 0, 0, 2])
        ShowText(["\\n<Chaos>"])
        ShowText(["...I went too far."])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([2, "A", 1])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>"])
        ShowText(["I let it slip, but..."])
        ShowText(["You also had napalm or something in the igaguri bomb, right?"])
        ShowTextAttributes(["trickfairy_fc1", 1, 0, 2])
        ShowText(["\\n<Trick Fairy>"])
        ShowText(["It burns really well~♪"])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>"])
        ShowText(["Do you want to start a war...?"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ConditionalBranch([1, 1315, 0, 5, 2])
        ShowTextAttributes(["fairy_fc1", 0, 0, 2])
        ShowText(["\\n<Fairy>"])
        ShowText(["Wow, it's the great hero Luka!"])
        ShowText(["You came to help us, didn't you!!"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1315, 0, 6, 1])
        ShowTextAttributes(["fairy_fc1", 0, 0, 2])
        ShowText(["\\n<Fairy>"])
        ShowText(["Wow, it's the great hero Luka!"])
        ShowText(["You helped us, didn't you!!"])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["fairy_fc1", 0, 0, 2])
      ShowText(["\\n<Fairy>"])
      ShowText(["Half of the pranks are aimed at the Queen."])
      ShowText(["We're breaking the old regime and bringing in a spirit of freedom."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["That's not a prank, that's a revolution."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ConditionalBranch([1, 1315, 0, 5, 2])
        ShowTextAttributes(["amazoneself_fc1", 2, 0, 2])
        ShowText(["\\n<Amazones Elf>"])
        ShowText(["Due to Cosmos's magic power, mutated monsters continue to appear."])
        ShowText(["It's not just a matter of strength, we're doing our best to defend..."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1315, 0, 6, 1])
        ShowTextAttributes(["amazoneself_fc1", 1, 0, 2])
        ShowText(["\\n<Amazones Elf>"])
        ShowText(["To defeat Cosmos, what an incredible power..."])
        ShowText(["Great hero Luka, I didn't expect you to be this strong."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["amazoneself_fc1", 2, 0, 2])
      ShowText(["\\n<Amazones Elf>"])
      ShowText(["This place is now one of the world's most dangerous zones."])
      ShowText(["Please inform the outside world that non-combatants must absolutely not enter..."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["It's practically war now..."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["elf_fc1", 0, 0, 2])
      ShowText(["\\n<Elf>"])
      ShowText(["It seems that the Lamia tribe and the Scylla tribe have finally reconciled."])
      ShowText(["It appears both sides have started to coexist and develop a certain abandoned village."])
      ShowTextAttributes(["elf_fc1", 0, 0, 2])
      ShowText(["\\n<Elf>"])
      ShowText(["That village is, let's see... yes, Rostrum Village."])
      ShowText(["It's a village located in the eastern part of the Ilias continent."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["elf_fc1", 0, 0, 2])
      ShowText(["\\n<Elf>"])
      ShowText(["Be careful of the fairies' igaguri bombs."])
      ShowText(["After the first explosion, if you approach carelessly――"])
      ShowTextAttributes(["elf_fc1", 0, 0, 2])
      ShowText(["\\n<Elf>"])
      ShowText(["There will be a second big explosion targeting the gathered crowd."])
      ShowText(["The first explosion is a decoy, and the second explosion is the real deal."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["The method is indiscriminate terror..."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ConditionalBranch([1, 1316, 0, 10, 2])
        ShowTextAttributes(["fairys_fc1", 0, 0, 2])
        ShowText(["\\n<Fairy>"])
        ShowText(["Do you know about the haunted house in the north?"])
        ShowText(["It's an uninhabited mansion north of San Ilia."])
        ShowTextAttributes(["fairys_fc1", 0, 0, 2])
        ShowText(["\\n<Fairy>"])
        ShowText(["I heard this story from a friend in the Spirit Forest..."])
        ShowText(["They say there's a strange zombie wandering around the haunted house in the north."])
        ShowTextAttributes(["fairys_fc1", 0, 0, 2])
        ShowText(["\\n<Fairy>"])
        ShowText(["...Aren't all zombies strange?"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1316, 0, 11, 1])
        ShowTextAttributes(["fairys_fc1", 0, 0, 2])
        ShowText(["\\n<Fairy>"])
        ShowText(["There are even humans who mistake us for angelic children."])
        ShowText(["That's why we can blame all the pranks on angels."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["fairys_fc1", 0, 0, 2])
      ShowText(["\\n<Fairy>"])
      ShowText(["I also choose my prank targets carefully."])
      ShowText(["I'll use human pranks on humans, so don't worry♪"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["There are pranks for monsters and advanced monsters too..."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ConditionalBranch([1, 1307, 0, 2, 2])
        ShowTextAttributes(["fairys_fc3", 0, 0, 2])
        ShowText(["\\n<Fairy>"])
        ShowText(["I heard the princess of the Elf Village went to Yamatai."])
        ShowText(["I heard she's going to fight some amazing enemies with all her friends."])
        ShowTextAttributes(["fairys_fc3", 0, 0, 2])
        ShowText(["\\n<Fairy>"])
        ShowText(["But does the elf princess have any friends?"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1307, 0, 3, 1])
        ConditionalBranch([1, 1307, 0, 4, 2])
          ShowTextAttributes(["fairys_fc3", 0, 0, 2])
          ShowText(["\\n<Fairy>"])
          ShowText(["I heard the princess of the Elf Village has withdrawn again..."])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1307, 0, 5, 1])
        ShowTextAttributes(["fairys_fc3", 0, 0, 2])
        ShowText(["\\n<Fairy>"])
        ShowText(["I heard the princess of the Elf Village went on a journey..."])
        ShowText(["It seems she has stopped isolating herself."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["fairys_fc3", 1, 0, 2])
      ShowText(["\\n<Fairy>"])
      ShowText(["Pranks are so much fun...♪"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["elf_fc1", 0, 0, 2])
      ShowText(["\\n<Elf>"])
      ShowText(["You seem to be quite a famous person..."])
      ShowText(["Isn't it a pressure to be expected all over the world?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["elf_fc1", 0, 0, 2])
      ShowText(["\\n<Elf>"])
      ShowText(["Even if someone collapses here, you mustn't carelessly move them."])
      ShowText(["There's a trap that activates the landmine hidden underneath."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["It's too inhumane..."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["It's a healing pot!"])
    PlaySE(["RPG::SE(@name=\"Heal7\", @pitch=100, @volume=80)"])
    FlashScreen(["Color(@red=255.0, @green=255.0, @blue=255.0, @alpha=255.0)", 30, true])
    RecoverAll([0, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The party's HP and MP have been fully recovered!"])
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

  Page 3
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    CallCommonEvent([9020])
    Empty([])

  Page 1
    Empty([])

CommonEvent 32
Name = "EV032"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 33
Name = "EV033"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 34
Name = "EV034"

  Page 0
    CallCommonEvent([9020])
    Empty([])

  Page 1
    Empty([])

CommonEvent 35
Name = "EV035"

  Page 0
    CallCommonEvent([9020])
    Empty([])

  Page 1
    Empty([])

CommonEvent 36
Name = "EV036"

  Page 0
    ControlSwitches([5583, 5583, 0])
    ControlSwitches([100, 100, 0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 306, 34, 67, 8, 0])
    Empty([])

CommonEvent 37
Name = "EV037"

  Page 0
    ShowTextAttributes(["fairys_fc2", 0, 0, 2])
    ShowText(["\\n<Fairy>"])
    ShowText(["On the west side of the Fairy Island, there are all sorts of things."])
    ShowText(["Ruins, stone tablets, strange ores, and so on..."])
    ShowTextAttributes(["fairys_fc2", 0, 0, 2])
    ShowText(["\\n<Fairy>"])
    ShowText(["If you're interested, why not investigate it?"])
    Empty([])

CommonEvent 38
Name = "EV038"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ConditionalBranch([1, 1318, 0, 9, 2])
        ShowTextAttributes(["elf_fc1", 0, 0, 2])
        ShowText(["\\n<Elf>"])
        ShowText(["I've heard that there's trouble in Plansect Village."])
        ShowText(["Have the insect tribe and plant tribe started fighting again...?"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1318, 0, 10, 1])
        ShowTextAttributes(["elf_fc1", 0, 0, 2])
        ShowText(["\\n<Elf>"])
        ShowText(["The conflict in Plansect wasn't an interspecies war, was it?"])
        ShowText(["I can't believe there was a hive mind..."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["elf_fc1", 0, 0, 2])
      ShowText(["\\n<Elf>"])
      ShowText(["Those without resistance to poison should always carry gas masks."])
      ShowText(["It's dangerous because of the fairies' bio-pranks..."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["That's terrorism using chemical weapons, right?"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 39
Name = "EV039"

  Page 0
    ShowTextAttributes(["braunys_fc1", 6, 0, 2])
    ShowText(["\\n<Brownies>"])
    ShowText(["We are fairies that make Gems."])
    ShowText(["If you need something, just let me know♪"])
    ShowChoices([["Go shopping", "Request gem processing", "No need"], 3])
    When([0, "買い物をする"])
      ShopProcessing([0, 3310, 0, 0, false])
      ShopItem([0, 3317, 0, 0])
      ShopItem([0, 3290, 0, 0])
      ShopItem([0, 2519, 0, 0])
      ShopItem([0, 2523, 0, 0])
      ShopItem([0, 2450, 0, 0])
      ShopItem([0, 2470, 0, 0])
      ShopItem([0, 4252, 0, 0])
      ShopItem([0, 3108, 0, 0])
      ShopItem([0, 4255, 0, 0])
      Empty([])

    When([1, "秘石の加工を頼む"])
      Script(["call_synthesize(76)"])
      Empty([])

    When([2, "用はない"])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 40
Name = "EV040"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["fairys_fc4", 1, 0, 2])
      ShowText(["\\n<Fairy>"])
      ShowText(["Do you know the legend of Fairy King Oberon?"])
      ShowText(["Once in a generation, a male fairy is born."])
      ShowTextAttributes(["fairys_fc4", 1, 0, 2])
      ShowText(["\\n<Fairy>"])
      ShowText(["That fairy is destined to become the king of the fairy tribe..."])
      ShowText(["I wonder if he really exists? We've never seen him, right?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["fairys_fc4", 1, 0, 2])
      ShowText(["\\n<Fairy>"])
      ShowText(["Pranks are an expression of passion."])
      ShowText(["With the era of oppression over and peace coming, passion is also released."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["Is there some ideological leader behind this terrorist commotion?"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 41
Name = "EV041"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["This is the central area of the island."])
    Empty([])

CommonEvent 42
Name = "EV042"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["Both the left and right routes connect to the central area."])
    ShowText(["And there are treasure chests along both routes, aren't there?"])
    Empty([])

CommonEvent 43
Name = "EV043"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["Both the left and right routes connect to the central area."])
    ShowText(["And there are treasure chests along both routes, aren't there?"])
    Empty([])

CommonEvent 44
Name = "EV044"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["A treasure chest, isn't it..."])
    Empty([])

CommonEvent 45
Name = "EV045"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["Now, this way..."])
    Empty([])

CommonEvent 46
Name = "EV046"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["A treasure chest in the bottom right."])
    Empty([])

CommonEvent 47
Name = "EV047"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["Let's guide them this way..."])
    Empty([])

CommonEvent 48
Name = "EV048"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["This is the central part of the island."])
    Empty([])

CommonEvent 49
Name = "EV049"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["This way..."])
    Empty([])

CommonEvent 50
Name = "EV050"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["Set this forest ablaze."])
    Empty([])

CommonEvent 51
Name = "EV051"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["A treasure chest here, and another one above."])
    Empty([])

CommonEvent 52
Name = "EV052"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["If you go straight up, there's a treasure chest..."])
    Empty([])
